Freelancer Plugins

1.1 indicates the official patch is required. Searching The Starport may yield more information about a plugin.
These plugins may be freely used by any mod.

Ammo Limit (Link)
7k; 1.1
Allows each ammo to have its own limit. See ammolimit.cpp for usage.v1.02
C++
Autoconnect (Link)
7k
Directly connect to a server when first starting the game, or immediately start a new game or load the autosave. See Autoconnect.cpp for usage.v1.10
C++
Burn (Link)
4k
Allows each ship type to have its own atmosphere burn effect. See burn.cpp for usage.v1.00
C++
Call Sign (Link)
7k; 1.1
Take a break from being “Freelancer Alpha one dash one”.v1.00
C
Cash Penalty (Link)
4k; 1.1
Lose half your cash upon dying in multiplayer. See CashPenalty.cpp for usage.v1.00
C++
Chat Log (Link)
4k
Records chat messages (including new & departing players) to EXE\ingamechat.txt. See chat.c for usage.v1.03
C
ChatRep (Link)
14k
Adds affiliation to the Chat list.v1.05
C++
Check Loot Volume (Link)
3k
Prevents NPCs from freezing if loot is too big for their hold. See chklootvol.c for usage.v1.00
C
Console (Link)
77k; 1.1
Single-player command console providing direct manipulation of your environment. It also allows you to own more than one ship.v1.24
C++
Critical Hit (Link)
7k; 1.1
Allows explosions to sometimes do more (or less) damage. See criticalhit.cpp for usage.v1.02
C++
Damage Per Fire (Link)
8k; 1.1
Make use of the damage_per_fire setting. See DamagePerFire.cpp for usage.v1.01
C++
Dock Key (Link)
8k; 1.1
Require equipment to unlock a locked dock (SP only). See dock_key.cpp for usage.v1.01
C++
Dual Ammo (Link)
3k
Allows the Javelin launcher to also use Eraser missiles. See dualammo.cpp for usage.v1.00
C
Dynamic Asteroid Extensions (Link)
7k
Dynamic asteroids will recognise their hit_pts and mass (but there will still be no collision damage).v1.10
C++
EngClass (Link)
11k; 1.1
Provides typed and classed Engines and Powerplants, that are properly mountable.v2.02
C
Equip Drag (Link)
7k; 1.1
Applies linear drag to external equipment. See EquipDrag.cpp for usage.v1.02
C++
Equip Mass (Link)
4k; 1.1
Adds mass of equipment and cargo to the ship's mass. See EquipMass.cpp for usage.v1.01
C++
External Message (Link)
5k; 1.1
Writes a message from outside of Freelancer to the chat (SP usage requires Console). See externalmsg.c for usage.v1.02
C
Faction Scan (Link)
10k; 1.1
Restricts factions to scan (or not) ships of certain other factions. See FactionScan.cpp for usage.v1.01
C++
Fixed Mounts (Link)
4k
Prevents equipment with a price of 0 being unmounted/sold/transferred. See FixedMounts.c for install.v1.02
C
Gauge Colors (Link)
5k
Allow multicolor status gauges. See GaugeCol.cpp for usage.v1.00
C++
Group Mine (Link)
4k; 1.1
Treat all members of a group as mine owners. See GroupMine.cpp for usage.v1.00
C++
Hail (Link)
3k
Enables the key for Hail. See Hail.c for install.v1.00
C
Healing (Link)
6k
Allows zones and weapons to use negative damage, providing a repair facility (SP requires Console or Moors).v2.00
C
HUDless (Link)
3k
Use a key to remove the HUD, then cursor, then restore both. See HUDless.c for usage.v1.01
C
HUD Shift (Link)
14k
Allows repositioning of HUD elements.v2.12.1
C++
Hypercruise (Link)
6k
Same as FL Hack's option.v1.00
C/NASM
Jump Out Point (Link)
8k; 1.1
Adjust the arrival location of jump gates/holes. See JumpOutPt.cpp for usage.v1.00
C++
Lane Speed (Link)
6k; 1.1
Configurable trade lane speeds (via the archetype). See LaneSpeed.cpp for usage.v1.00
C++
Match Job (Link)
8k
Increase job board difficulty to match the player.v1.00
C++
Match Player (Link)
4k
Increase NPC rank to match the player (SP only).v1.02
C++
Moors (Link)
6k; 1.1
Allows player ships to make use of moors.v1.00
C++
MP Rep (Link)
5k; 1.1
Working political zones and patrol paths for multiplayer, along with ship and equipment requirements. See MPRep.cpp for usage.v1.02
C++
MP3 Codec Fix (Link)
4k; 1.1
Fixes the “missing MP3 codec” spew warning. See MP3codec.c for usage.v1.12
C
Multirepair (Link)
7k
Partially allows for additional shield battery and nanobot types. See Multirepair.cpp for usage.v1.00
C++
Names (Link)
3k
Allow more than 100 factions and 200 zones in mission text. See Names.c for usage.v1.00
C
NavMapXY (Link)
3k
An attempt to show “height” on the Nav Map. See navmapxy.c for usage.v1.00
C
NoNavMap (Link)
5k
Choose the systems which the Nav Map says are unavailable. See nonavmap.cpp for usage.v1.00
C++
Numeric Damage (Link)
6k
Same as FL Hack's option.v1.00
C/NASM
Packets (Link)
49k
Examine Freelancer's network traffic (server-side only).r5
C++
Persistent Destructibles (Link)
7k; 1.1
Solars destroyed in multiplayer remain destroyed until the server resets. See PersistentDestructibles.cpp for usage.v1.01
C++
Post Story Diff (Link)
5k
Increase encounter difficulty after the story. See PostStoryDiff.cpp for usage.v1.00
C++
Random Damage (Link)
9k
Allows fuse damage sections to generate random damage.v1.01
C++
Random Jumps (Link)
13k; 1.1
Provides jump holes & gates with a random exit point. See RandomJumps.cpp for usage.v1.05
C++
Random Music (Link)
8k
Provides additional music entries, randomly selected. See RandomMusic.cpp for usage.v1.00
C++
Ranks (Link)
10k; 1.1
Include a name with your level. See ranks.cpp for usage.v1.00
C++
Scroller (Link)
4k
Use one scroll bar for both the stats and values windows. See scroller.cpp for usage.v1.00
C++
Shield Offline (Link)
3k
Keep the shield offline whilst its owner is “destroyed”. See ShieldOffline.c for usage.v1.00
C
Ship Class (Link)
4k; 1.1
Defines additional ship classes. See shipclass.c for usage.v1.00
C
Ship Filter (Link)
5k
The ship filter toggles between NPC/player/all. See ShipFilter.cpp for usage.v1.00
C++
Ship Range (Link)
9k
Use the scanner range when listing ships (MP only). See ShipRange.cpp for usage.v1.10
C++
Story Factions (Link)
5k
Allows customization of the factions excluded from the reputation list.v1.00
C++
StoryLvl (Link)
5k
Allows customization of the money required to advance level during the story. See storylvl.cpp for usage.v1.00
C++
Territory (Link)
16k
Allows customization of the message displayed when entering a system; add house labels to the Universe Map. (Updated 9 February, 2024.)v1.03
C++
Territory MP (Link)
10k
The chat history window can show the territory players are in, not the system, or hide the system if certain equipment is mounted. See TerritoryMP.cpp for usage.v2.00
C++
Trade Lane Fail (Link)
7k
Provides a probability for a Trade Lane Ring to fail. See tlfail.cpp for usage.v1.00
C++
Tractor Required (Link)
4k; 1.1
Requires your ship to have a mounted tractor beam in order to launch. See tractorrequired.cpp for usage.v1.01
C
Turret Zoom (Link)
8k
Manipulate the Turret View camera.v1.41
C
Unit Repair (Link)
4k
Allows you to use only one shield battery or nanobot.v1.00
C
Wheel Scroll (Link)
6k
Scroll most windows (by 2 lines) using the mouse wheel. See WheelScroll.cpp for install.v1.11
C++
Zone (Link)
12k
Display the names of zones as you enter and leave them. See Zone.cpp for usage.v1.20
C++


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