My primary reason for a record dump was to view the high scores of games, without having to start the game itself. This example uses the hiscores of Slam Tilt, a Windows pinball game. It has four tables with five scores per table. Here are my scores for the first table ("Mean Machines"), displayed as they are in the game:
	1st	JMH	7,909,991,780
	2nd	JMH	6,023,042,340
	3rd	JMH	4,364,842,450
	4th	JMH	3,221,071,490
	5th	JMH	2,270,717,380
The scores are stored as part of the configuration file. Here is what the dump looks like:
e:/Games/Pinball/Slam Tilt/Dat>xd Slamtilt.cfg -a
000000	00 00 00 00 00 00 4e 40 00 00 00 00 00 80 51 40    ......N.......Q.
000010	00 00 00 00 00 00 4c 40 00 00 00 00 00 80 51 40    ......L.......Q.
000020	00 00 00 00 00 c0 56 40 00 00 00 00 00 c0 52 40    ......V.......R.
000030	00 00 00 00 00 c0 52 40 ec 4d 00 00 63 42 00 00    ......R..M..cB..
000040	e3 52 00 00 3a 42 00 00 f7 32 00 00 2c 3e 00 00    .R...B...2......
000050	25 3e 00 00 20 03 00 00 02 00 00 00 01 00 00 00    ................
000060	08 00 00 00 0a 00 00 00 00 79 09 99 17 80 4a 4d    .........y....JM
000070	48 00 00 60 23 04 23 40 4a 4d 48 00 00 43 64 84    H.......JMH..Cd.
000080	24 50 4a 4d 48 00 00 32 21 07 14 90 4a 4d 48 00    .PJMH..2....JMH.
000090	00 22 70 71 73 80 4a 4d 48 00 00 44 47 14 54 40    ..pqs.JMH..DG.T.
0000a0	4a 4d 48 00 00 25 70 80 19 40 4a 4d 48 00 00 11    JMH...p...JMH...
0000b0	53 01 54 60 4a 4d 48 00 00 10 65 18 60 80 4a 4d    S.T.JMH...e...JM
0000c0	48 00 00 10 49 50 12 30 4a 4d 48 00 00 25 22 30    H...IP.0JMH....0
0000d0	40 00 4a 4d 48 00 00 24 13 57 26 60 4a 4d 48 00    ..JMH....W..JMH.
0000e0	00 14 38 45 91 90 4d 45 52 00 00 13 86 12 61 40    ..8E..MER.....a.
0000f0	4a 4d 48 00 00 13 67 14 59 50 4a 4d 48 00 00 14    JMH...g.YPJMH...
000100	11 14 50 00 4a 4d 48 00 00 06 24 00 00 00 4a 4d    ..P.JMH.......JM
000110	48 00 00 06 19 42 00 00 4a 4d 48 00 00 05 39 68    H....B..JMH...9h
000120	50 00 4a 4d 48 00 00 05 38 89 00 00 4a 4d 48 00    P.JMH...8...JMH.
000130	02 00 00 00 2a 00 00 00 36 00 00 00 1d 00 00 00    ........6.......
000140	9d 00 00 00 2c 00 00 00 35 00 00 00		   ........5...
From this, you can see that all the tables' scores are stored together, with configuration data before and after. There are seven bytes between each three-character name. Looking at the last name suggests a zero-terminated string, meaning each score is six bytes. The score is stored as BCD (binary coded decimal, basically using hex as decimal). Even though the table displays the name first, the score is stored first, starting at position 0x68. Thus the command to display the "Mean Machines" scores is:
e:/Games/Pinball/Slam Tilt/Dat>xd Slamtilt.cfg +0x68 -r5B+B3z =5
007909991780 "JMH"
006023042340 "JMH"
004364842450 "JMH"
003221071490 "JMH"
002270717380 "JMH"
"5B+B" is used so there is no space for the score, but there is a space for the name.