ANSICON Version 1.81 This is a complete list of the ANSI/VT escape sequences recognised by ANSICON, roughly ordered by function. The initial escape character is assumed. The display consists of the buffer width and window height; add '+' before the final character to use the buffer height (e.g. "[2J" will erase the window, whilst "[2+J" will erase the buffer). BEL will also be recognised, playing the Windows default beep (but only if it's not already playing). [m restore default color (and intensity) [0m as above [...m set attributes (any of these numbers, separated by semicolons): 0 all attributes off 1 bold (foreground is intense) 4 underline (background is intense) 5 blink (background is intense) 7 reverse video 8 concealed (foreground becomes background) 22 bold off (foreground is not intense) 24 underline off (background is not intense) 25 blink off (background is not intense) 27 normal video 28 concealed off 30 foreground black 31 foreground red 32 foreground green 33 foreground yellow 34 foreground blue 35 foreground magenta 36 foreground cyan 37 foreground white 38;2;# foreground based on index (0-255) 38;5;#;#;# foreground based on RGB 39 default foreground (using current intensity) 40 background black 41 background red 42 background green 43 background yellow 44 background blue 45 background magenta 46 background cyan 47 background white 48;2;# background based on index (0-255) 48;5;#;#;# background based on RGB 49 default background (using current intensity) 90 foreground bright black 91 foreground bright red 92 foreground bright green 93 foreground bright yellow 94 foreground bright blue 95 foreground bright magenta 96 foreground bright cyan 97 foreground bright white 100 background bright black 101 background bright red 102 background bright green 103 background bright yellow 104 background bright blue 105 background bright magenta 106 background bright cyan 107 background bright white Index is 0-7 for the normal colors and 8-15 for the bright; 16-231 are a 6x6x6 color cube; and 232-255 are a grayscale ramp (without black or white). Indices 16-255 and RGB colors will find the nearest color from the first 16. [J erase from cursor to the end of display [0J as above [1J erase from the start of diplay to cursor (inclusive) [2J erase display and move cursor to the top-left [K erase from cursor to the end of line [0K as above [1K erase from the start of line to cursor (inclusive) [2K erase line [X erase one character [#X erase # characters [L insert one blank line [#L insert # blank lines [M delete one line [#M delete # lines [P delete one character [#P delete # characters [@ insert one blank character [#@ insert # blank characters [b repeat the previous character [#b repeat the previous character # times D move cursor down one line (scroll if necessary; always uses buffer) E same as LF M move cursor up one line (scroll if necessary; always uses buffer) [A move cursor up one line [#A move cursor up # lines [B move cursor down one line [#B move cursor down # lines [C move cursor right one character [#C move cursor right # characters [D move cursor left one character [#D move cursor left # characters H set tab stop [g remove tab stop at cursor [0g as above [3g remove all tab stops [8g restore console tab handling (ANSICON extension) [?5W set tab stops every 8 columns [?5;#W set tab stops every # columns (ANSICON extension) [I move cursor forward one tab [#I move cursor forward # tabs [Z move cursor back one tab [#Z move cursor back # tabs [k move cursor up one line [#k move cursor up # lines [e move cursor down one line [#e move cursor down # lines [a move cursor right one character [#a move cursor right # characters [j move cursor left one character [#j move cursor left # characters [E move cursor down one line and to first column [#E move cursor down # lines and to first column [F move cursor up one line and to first column [#F move cursor up # lines and to first column [G move cursor to first column [#G move cursor to column # [` move cursor to first column [#` move cursor to column # [d move cursor to first line [#d move cursor to line # [H move cursor to top-left [#H move cursor to line # and first column [#;#H move cursor to line #, column # [f move cursor to top-left [#f move cursor to line # and first column [#;#f move cursor to line #, column # [s save cursor position (buffer only) [u move cursor to saved position (or top-left, if nothing was saved) 7 save cursor position (buffer only), attributes and G0 character set 8 restore above (if nothing was saved only moves cursor to top-left) [+r remove top and bottom margins [r set top and bottom margins to the window [#r set top margin to line #, bottom margin to the window [#;#r set top margin to line #, bottom margin to line # [S scroll up (pan down) one line [#S scroll up (pan down) # lines [T scroll down (pan up) one line [#T scroll down (pan up) # lines (0 select the DEC Special Graphics Character Set (B select ASCII [1+h flush immediately on write [1+l flush only when necessary [3h display control characters (LF is also performed) [3l perform control functions (the only such recognised during above) [4h insert characters [4l replace characters [?3h set 132 columns [?3l restore original columns [?6h set origin to top margin [?6l set origin to top line [?7h wrap lines at screen edge [?7l don't wrap lines at screen edge [?25h show cursor [?25l hide cursor [?95h don't clear screen when changing columns [?95l clear screen when changing columns [!p soft reset: show cursor perform control functions replace characters set origin to top line wrap lines at screen edge select ASCII remove margins default SGR set the saved cursor to the top-left c hard reset: as above restore console tab handling restore the entire palette restore original columns clear screen when changing columns clear the buffer home the cursor [c sends "\e[?62;1c" to console input (where \e is escape) [0c as above [5n sends "\e[0n" to console input [6n sends "\e[#;#R" (line & column) to console input [21t sends "\e]lTitle\e\" (the console's window title) to console input ]0;TitleST ]2;TitleST sets the console title to "Title"; ST (string terminator) is either character 7 (BEL) or escape and backslash ]4;#;spec,spec...;#...ST set or query the palette: # is the ANSI index (0-7, or 8-15 for bright) spec is: ? send the current value to console input * send the current and all subsequent values (up to 15 if index is less than that) #RGB set the color (hexadecimal) #RRGGBB set the color (hexadecimal) R,G,B set the color (decimal) rgb:RR/GG/BB set the color (hexadecimal) rgb:RRRR/GGGG/BBBB set the color (hexadecimal, high byte) ]104ST restore the entire palette ]104;#...ST restore the color of each index [#;#;#...,~ play sound (beep): the first value is volume: 0 is silence, anything else is ignored the second value is duration: up to and including 48 is in 1/32 of a second; anything else is milliseconds (maximum of 8000) the remaining values (if any; 14 allowed) are notes or frequencies: Value Note Freq Value Note Freq Value Note Freq 0 silence 0 9 G#5/Ab5 830 18 F6 1396 1 C5 524 10 A5 880 19 F#6/Gb6 1480 2 C#5/Db5 554 11 A#5/Bb5 932 20 G6 1568 3 D5 588 12 B5 988 21 G#6/Ab6 1662 4 D#5/Eb5 622 13 C6 1046 22 A6 1760 5 E5 660 14 C#6/Db6 1108 23 A#6/Bb6 1864 6 F5 698 15 D6 1174 24 B6 1976 7 F#5/Gb5 740 16 D#6/Eb6 1244 25 C7 2094 8 G5 784 17 E6 1318 P...ST ignored (Device Control String) X...ST ignored (Start Of String) ^...ST ignored (Privacy Message) _...ST ignored (Application Program Command) Any of space and !"#$%&'()*+,-./, possibly repeated, followed by anything else, will be ignored.